Overview
Overview of behavioral design patterns β assigning responsibilities between objects and how they communicate
Strategy
Encapsulate interchangeable algorithms so they can be swapped at runtime β Coffee Shop pricing and discount strategies in C#
Observer
Define a one-to-many dependency so when one object changes state, all dependents are notified β Coffee Shop order status notifications in C#
Command
Encapsulate a request as an object β undo/redo, queuing, and logging Coffee Shop orders in C#
Iterator
Traverse a collection without exposing its underlying structure β Coffee Shop menu traversal in C#
Mediator
Centralize communication between objects to reduce direct coupling β Coffee Shop order coordination hub in C#
Template Method
Define the skeleton of an algorithm and let subclasses override individual steps β Coffee Shop beverage preparation in C#
Chain of Responsibility
Pass a request along a chain of handlers until one processes it β Coffee Shop order validation pipeline in C#
State
Allow an object to alter its behavior when its internal state changes β Coffee Shop order lifecycle in C#
Visitor
Add operations to object structures without modifying the types β Coffee Shop menu reporting in C#